The most common (yet subtle, yet disastrous) mistake I see in tournament Magic is the misassignment of who is the beatdown deck and who is the control deck in a similar deck vs. similar deck matchup. The player who misassigns himself is inevitably the loser.
Guidance from Reid Duke on how to play with hand disruption cards.
When you design a deck all you really need is nine cards. That’s right, just nine. Building a deck requires 60 but designing one only takes nine. The flaw I see in most of my students is that they just put any cool card into their deck because they like it. Often going over the 60 count, or worse, replacing a land with the aforementioned card.
In #eternalcardgame, would be more like a Rule of 12.5. Or 13.
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